Troubles brewing!
:: Town Crier
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Troubles brewing!
The Zhentarim
The Black Network of the Zhentarim is a not-so-secret group of mages, priests, and warriors devoted to the task of dominating trade, and therefore power, throughout the Heartlands region. To that end they work to achieve the downfall of an ever-increasing list of opponents, including the Dalelands, the Harpers, rival Moonsea cities, the Cult of the Dragon, Cormyr, Sembia, and anyone else who gets in their way. That which cannot be infiltrated and controlled must be cowed into obedience or destroyed. They used to be most influenced by the religion and priests of the god Bane, but many also worshiped or at least pay homage to gods Bhaal and Myrkul. Iyachtu Xvim – the son of Bane and a greater succubus – also held some sway with the Zhentarim. Now the majority follow Cyric, the God of Deception, Murder, Strife and death.
The Black Network is active throughout the Heartlands, but currently has three major bases of operations. Darkhold has been established as a base within the Far Hills, a terminus in the Western Heartlands for caravans from the northern, southern, and eastern Realms. The Citadel of the Raven, hard on the borders of Thar, is a major military base as well. The third headquarters, and birthplace of the organization, Zhentil Keep, has long been the seat of power and most influential base.
The Black Network activities in the Heartlands include a number of legal and illegal actions. Trade is a major component of the Zhentarims income, and they are not limited morally to mere transport of ores from the Moonsea area and finished goods from Waterdeep and the North. The Zhentarim also do excellent business in poisons, illicit drugs, weapons, and slaves. Caravans bearing the black banner of the Zhentarim (and not the coat of arms of Zhentil Keep) can be found throughout the Heartlands, particularly in areas far from prying eyes and normal travel (such as the Goblin Marches, the Stonelands, and the plains around the River Tun).
Assassination, theft, blackmail, kidnapping, and torture are all acceptable methods to advance Zhentarim goals. Zhentarim have no compunctions about hiding behind aliases or setting up rivals against each other, but usually wish to let their opponents know who is responsible for their downfall.
The Black Network of the Zhentarim is a not-so-secret group of mages, priests, and warriors devoted to the task of dominating trade, and therefore power, throughout the Heartlands region. To that end they work to achieve the downfall of an ever-increasing list of opponents, including the Dalelands, the Harpers, rival Moonsea cities, the Cult of the Dragon, Cormyr, Sembia, and anyone else who gets in their way. That which cannot be infiltrated and controlled must be cowed into obedience or destroyed. They used to be most influenced by the religion and priests of the god Bane, but many also worshiped or at least pay homage to gods Bhaal and Myrkul. Iyachtu Xvim – the son of Bane and a greater succubus – also held some sway with the Zhentarim. Now the majority follow Cyric, the God of Deception, Murder, Strife and death.
The Black Network is active throughout the Heartlands, but currently has three major bases of operations. Darkhold has been established as a base within the Far Hills, a terminus in the Western Heartlands for caravans from the northern, southern, and eastern Realms. The Citadel of the Raven, hard on the borders of Thar, is a major military base as well. The third headquarters, and birthplace of the organization, Zhentil Keep, has long been the seat of power and most influential base.
The Black Network activities in the Heartlands include a number of legal and illegal actions. Trade is a major component of the Zhentarims income, and they are not limited morally to mere transport of ores from the Moonsea area and finished goods from Waterdeep and the North. The Zhentarim also do excellent business in poisons, illicit drugs, weapons, and slaves. Caravans bearing the black banner of the Zhentarim (and not the coat of arms of Zhentil Keep) can be found throughout the Heartlands, particularly in areas far from prying eyes and normal travel (such as the Goblin Marches, the Stonelands, and the plains around the River Tun).
Assassination, theft, blackmail, kidnapping, and torture are all acceptable methods to advance Zhentarim goals. Zhentarim have no compunctions about hiding behind aliases or setting up rivals against each other, but usually wish to let their opponents know who is responsible for their downfall.
:: Town Crier
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